Answer by noodle!
It depends. If your game involves a lot of projectiles, it would save on CPU cycles to have the objects check for collisions. On the other hand, if your game involves a lot of objects, it would save on...
View ArticleAnswer by Korayementality
Personally I think that generally the NPC's should check the projectiles because it will make your life a bit easier if there is armor value, for example, or other stats in the NPC's. If there are...
View ArticleAnswer by TonyLi
Like @noodle! said, it depends. That said, make the bullet check. :-) If your bullet is moving really fast, even continuous collision might not register. Oliver at Mixamo did a good presentation on...
View ArticleAnswer by noooodley
It depends. If your game involves a lot of projectiles, it would save on CPU cycles to have the objects check for collisions. On the other hand, if your game involves a lot of objects, it would save on...
View ArticleAnswer by Korayementality
Personally I think that generally the NPC's should check the projectiles because it will make your life a bit easier if there is armor value, for example, or other stats in the NPC's. If there are...
View ArticleAnswer by TonyLi
Like @noodle! said, it depends. That said, make the bullet check. :-) If your bullet is moving really fast, even continuous collision might not register. Oliver at Mixamo did a good presentation on...
View Article
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