Quantcast
Channel: Answers for "Better to have bullet check for collision or objects check for bullet?"
Browsing all 6 articles
Browse latest View live

Answer by noodle!

It depends. If your game involves a lot of projectiles, it would save on CPU cycles to have the objects check for collisions. On the other hand, if your game involves a lot of objects, it would save on...

View Article



Answer by Korayementality

Personally I think that generally the NPC's should check the projectiles because it will make your life a bit easier if there is armor value, for example, or other stats in the NPC's. If there are...

View Article

Answer by TonyLi

Like @noodle! said, it depends. That said, make the bullet check. :-) If your bullet is moving really fast, even continuous collision might not register. Oliver at Mixamo did a good presentation on...

View Article

Answer by noooodley

It depends. If your game involves a lot of projectiles, it would save on CPU cycles to have the objects check for collisions. On the other hand, if your game involves a lot of objects, it would save on...

View Article

Answer by Korayementality

Personally I think that generally the NPC's should check the projectiles because it will make your life a bit easier if there is armor value, for example, or other stats in the NPC's. If there are...

View Article


Answer by TonyLi

Like @noodle! said, it depends. That said, make the bullet check. :-) If your bullet is moving really fast, even continuous collision might not register. Oliver at Mixamo did a good presentation on...

View Article
Browsing all 6 articles
Browse latest View live




Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>
<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596344.js" async> </script>